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Wesnoth Units database

Khan

(image)

The steppe chieftains are titled Khans, serving as both statesmen and generals. They have discovered the advantages of leading from behind, urging their fellows on before them. Before a battle it is customary for them to mingle with the soldiers, goading them on with threats, promises, insults or just primal bellows. Anything to spur them into a towering rage. Nearly everyone who has fought the orcs of the steppe has spoke of the unnerving roars of the orcish leaders.
Despite this, Khans are more then ready to enter the fray against any especially audacious enemy that seeks to challenge them. Often, while retaining their flail, they focus on using the axe as they are considered too valuable an asset to risk in daredevil charges.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.When used on the offensive the intimidation of a Khans charging flail attack decreases the damage he takes in retaliation. This only effects enemies of equal or lesser level.

Advances from: Vanguard
Advances to:
Cost: 40
HP: 68
Movement: 5
XP: 100
Level: 3
Alignment: chaotic
IDKhaganate Khan
Abilities: leadership
(image)flail
impact
15 - 2
melee
dread
(image)battle axe
blade
10 - 4
melee
Resistances:
blade0%
pierce0%
impact0%
fire-20%
cold20%
arcane0%
TerrainMovement CostDefense
Cave240%
Coastal Reef-100%
Deep Water9920%
Flat140%
Forest260%
Frozen140%
Hills250%
Impassable9990%
Mountains350%
Mushroom Grove340%
Sand230%
Shallow Water320%
Swamp330%
Unwalkable9920%